Demoman. eu, a brand-new 6v6 pick-up game service for Europe 3 Insomnia71 is the debut of the "TF2 Zone" 9 hugs. one more thing to note, if your internet isnt that great and you get a lot of packet loss, you may want to up your cl_interp_ratio to 2,3 and maybe even 4 if its terrible, but usually 1 is fine. The only real way to get banned is to Google "Free TF2 hack" and download the first result. Try using the following commands, put them in a notepad document, save it as autoexec. Hello! This tutorial is more for people who are newer to spy or don't play him as often. If you have cl_smooth 0 while watching STVs or . cl_interp_ratio 2 para las conexiones con luz pérdida de paquetes. For this video, I'm using an older version of TF2 from before the patch. 000000 max. 500000 ** NOTE: The real value is 0. 0ms) Also, you're lucky to have 50-60 ping, as 60 ping is pretty much the best ping for Spy that. Hello everyone, after connecting to the server, the game changes my cl_interp_ratio to 3, and cl_interp to 0. Don't ever change interp with the cl_interp command. // display, they are useless. Using it with spies to get facestabs should be a vac bannable offense. 01” cl_updaterate “40” rate “35000” I’ve tried messing around and changing the cl_interp, but it seems to have no effect. With 0. Mar 30, 2019 @ 2:28am thanks #4. just another one of those “i got a 4k on this interp clearly it should be at 0. 1. It´s way easier to use cl_interp_ratio instead of cl_interp, so just use cl_interp 0. cl_interp should always be on 0, instead, you change the interp using the cl_interp_ratio command. . If you are looking to bind a key so that you can use 2 different settings this will work usually:If we fill in the numbers for cl_interp 0. Team Fortress 2 servers (without any special mods). TF2 has extrapolation disabled. I’m using Chris’ max frames with these interp settings: cl_cmdrate “40” cl_interp “0. While it might seem like you stabbed the Medic, they actually. 05; cl_interp_ratio 2" for Scout and Sniper. ratio 1 actually. Например, cl_interp 0. I did in fact open the command console and entered the value "cl_interp_ratio 1, and nothing seemed to happen. murdermeformysins • 8 yr. The song is Ragtime, from the Don't Starve OST by Klei entertainment. Chances are highly likely that you're using the game's default interp, and this video explains all you need to know about making it more reliable. Like cl_cmdrate, cl_updaterate, cl_interp and cl_interp_ratio. 033 if you prefer hitscan, as these are the. 015200" ( def. cl_interp should always be on 0, instead, you change the interp using the cl_interp_ratio command. The Source engine has a network commands like, rate, cl_updaterate, cl_cmdrate, cl_interp, cl_interp_ratio. #1. ago. cl_lagcompensation 1. cl_cmdrate 66. Decided to do a quick test and I am now convinced it is a bad experiance that does not help in any way. cl. Opt. 01 cl_updaterate 66 rate 60000. This makes you a minuscule target, but this also limits the area you can cover. Team Fortress 2. . cl_interp_ratio 2 means that the client delays two updates. This is the same as 0 because 0. to my understanding this is just for calculation purposes but regardless this is max for tf2 cl_interp 0 //interpolation in ms. All gists Back to GitHub Sign in Sign up. cl_interp 0. I used to play tf2 (quit like 6 months ago), and back then I understood how these settings interacted with each other. Therefore, your cl_interp setting is incorrect. // than mere display, and affect the way the game feels well past your. cl_interp 0. cl_interp_npcs: 0. 2, etc] Ok you can do this in console before you join a game, when you are dead in spectate or just waiting in spectate before picking a team. use ethernet. 5, 2. cl_cmdrate 67. -tickrate 128 +cl_updaterate 128 +cl_interp_ratio 1 cl_interp = cl_interpratio / cl_updaterate, it's calculated automatically. Help with laggy sentry animations. 2 is great for airshots and projectiles but sucks at hitscan. Team Fortress 2. Uses of scripting vary from simply binding a key to a command to self-referential loops and nested. The first number is the value of cl_interp. 0. Only cl_interp 0 was removed. Dec 18, 2022 @ 3:28am Thanks #5. // display, they are useless. 1. TF2 has extrapolation disabled. 3. You can safely go down to a lerp of 60 (use the following: rate 30000; cl_cmdrate 30; cl_updaterate 30; cl_interp_ratio 1; cl_interp 0. 03125I was wondering if there was a way to launch TF2 with all those console commands that make the graphics better. 0325 cl_interp_ratio 1 rate 60000 cl_updaterate 66 cl_cmdrate 66. If it doesnt wherever you saved the commands in your config isnt being executed properly. This ConVar controls some code optimizations for running client-side prediction. . Once cl_smooth 1 is set, the STV or . cl_interp 0. 0325 cl_interp_ratio 1 rate 97000 cl_updaterate 66 cl_cmdrate 66 Works fine for me, for both hitscan and projectile weapons. First thing I'd recommend is changing cl_interp to 0 and cl_interp_ratio to the equivalent (which is 1, for 0. With an increased cl_updaterate you can also lower the view interpolation delay (cl_interp). #1. IMO, cl_interp is an ancient command that should be removed and completely replaced with cl_interp_ratio. cl_cmdrate 66 cl_interp 0. ago cl_interp 0. 0152. Community News tf2pickup. cl_interp 0. 1" ) min. 0152;cl_interp_ratio 1;cl_lagcompensation 1;cl_pred_optimize 2;cl_smooth 0;cl. themikers. // Generally, meeting both of the following conditions would classify it as a. 0152 cl_interp_ratio 2 low interp so projectiles dont look weird but 2 ratio so hitscan should always reg. If I play with a high cl_interp value (let's say cl_interp 0. Find autoexec. You need to lower your lerp by changing your net settings. I forget the specific values, but it's for differences between projectiles and hitscan weapons. 007813 if interp_ratio is set to 1 cl_interp_ratio 1 (ratio 1 makes it x1 | ratio 2 makes it x2 which means ratio 1 is better so its lower | if you use 0 it defaults to 1) cl_interpolate 1 rate 128000 cl_cmdrate 128 cl_updaterate 128cl_interp 0 cl_interp_ratio 1 cl_updaterate 66. . 050 **I do not really fancy the adding to each class same interp command over and over. Deafault: C: -> Steam -> steamapps -> common -> Team Fortress 2 -> autoexec I dont have an autoexec folder! Autoexec Part 1 Autoexec can also bypass some things that sv_pure 1 blocks (i. Open the file and add these lines to it. Or use mastercomfig. txt and type in autoexec. Quoteing valve developer "Unfortunately Valve's games still default to a minimum interpolation delay ("lerp") of 100ms, a value tuned for the era of dial-up modems!" Even though they had added the formula below! Setting their cl_interp_ratio to 1. Today here are some tips on how to deal with spies that abuse the cl_interp commands. After nine years in development, hopefully it was worth the wait. (can be seen in the Source SDK) This means the server will apply the interpolation delay in the lag compensation code, while you don't have it on your client. It is highly advised to set your interp itself as low as possible. Thanks for 1k views and helping me to understand Backtracking more!now almost 6k what th. Running cl_interp_ratio 2 and cl_interp . eu, a brand-new 6v6 pick-up game service for Europe 3 Insomnia71 is the debut of the "TF2 Zone" 9 hugs. Tem um comando que você colocar no cmd, vai no menu inicar e colocar cmd. If all else fails, the the-network-sucks. See Scripting. ago. 5 is too inconsistent. This looks like a interp configuration problem. This is why it is important to set cl_updaterate first. ) cl_updaterate 66 (If this doesn't work, set it to your fps. interpolation period = max( cl_interp, cl_interp_ratio / cl_updaterate ) You have cl_interp set to 0 so it is using the other side of the function. 0152 (for projectile classes) Non-Command Settings: Advanced Options> Enable Advanced Spectator Hud for Tournament Mode Options>Keyboard>Change duck to LeftShift instead of CTRL Options>Video>Advanced>Motion Blur Disabled Launch Options in Steam: (Right click on TF2 in your library, select. Your cl_cmdrate and cl_updaterate are at a strange value. 0303030;cl_interp_ratio 2 // Interpolate over 2 snapshots to avoid issues where one snapshot is dropped. Interp doesn’t affect Sniper #1. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. This makes sure tf2 doesn't decide to delete your config without warning. What is Cl_interp TF2? A spy that abuses cl_interp is basically a player that by using certain commands, such as cl_interp, increases his/her delay between when he/she presses the button and when the server registers it. cl_smooth 0. ex: . Team Fortress 2. When set to a nonzero value, the old behavior is run, where every networked entity is. I just feel strange to change the cl_interp everytime I open TF2. Team Fortress 2 > General Discussions > Topic Details. 0152 seconds (after rounding). [deleted] • 6 yr. (SteamsteamappscommonTeam Fortress 2 fcfg) i've put all the commands in there, and, if you want you can delete the "optional" part on top via notepad, and then overwrite the original. 014/2 = 0. Now, setting your interp too high can cause a variety of bugs. Exmaple. These type of spies can be extremely annoying, especially because of the bullsh!t kills that they can pull off. "0. default cl_interp_ratio = 2. 2016-10-22 06:52. You can check your work by just typing out the first part of the command (cl_updaterate) and see that the old default is back. 0152 -- the minimum interp you can run with these settings is 30. 0303 (for hitscan classes) cl_interp . Masterconfig It is good to fix the lag but. C:Program Files (x86)Steamsteamapps [-Your Steam ID-] eam fortress 2 fcfg. 0227272;cl_interp_ratio 1. Either one or two ticks of interp. See full list on tradeit. 0299989990890026092529296875) cl_interp 0. I mean, I decided to use Cl_interp 5 and fail a bunch. cfg and "cl_interp 0. You could go as high as you want on the client; the server enforces the maximum it wants to receive (default enforced maximum is 66, though it could be anything). Hi. . Try it. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Setting a value called cl_interp to a high number to mess around with lag compensation for better or worse. #4. What is the cl_interp command and what does it do? I'm relatively new to TF2 and I recently started practicing headshots. #2. The crashes are caused by lightmapped props and phong must be enabled to allow the map to load properly. Personally I have cl_cmdrate and cl_updaterate both set to 66 and cl_smooth set to 0. skooma. Newlines in names (Some cheaters do this in TF2). И если мы удвоим все данные, реальная задержка будет. I've lowered my texture and model details and a bunch of other video settings quite low. 0303 on bad connections = . SLynnx May 30, 2022 @ 2:59pm. cl_interp . So 'cl_interp . 015 cl_pred_optimize 2 cl_lagcompensation 1 *Feel free to ask any other questions about my settings. this is the only server where it wouldnt allow me to play cuz of it. 0225, works the best. But if i type cl_interp 1 (more lag) my sentries wont lag, but i have a more ♥♥♥♥. They can be helpful because you can see players hiding in corners or. cl_interp 0 cl_interp_ratio 2. #3. You can't change it, it always resets to 1 after you join a server. Also prevents console getting spammed). 01 cl_updaterate 66 rate 60000. 0152 cl_interp_ratio 1 idk how2fix pls help. Vai em Modelos Adminstrativos > Rede > Agendador de pacotes QoS. Then your system and the game will see the file as a config file instead of a text file named autoexec. 1 is the default in tf2 combined with cl_interp ratio 2, I use this rarely if it's too much and results in you shooting. i noticed that when computing lerptime: Code: float CLagCompensation::ComputeLerpTime() const. txt file. 000000 max. cl_interp 0 cl_interp_ratio 2 rate 80000 cl_updaterate 66 cl_cmdrate 66 Changed back to 90000 and it helped me a ton, the revolver (with my new sens) felt really responsive and I barely had any fail stabs due to ♥♥♥♥♥♥♥♥ back. cl_interp cl_interp_ratio cl_lagcompensation cl_pred_optimize cl_smooth cl_smoothtime cl_updaterate rate . 2 -> 10 ms in tf2 is because it's. May 7, 2019 @ 4:57pm. cfg file (so you have a backup,) and replacing it with one of Chris' Configs. This means attacking should be instant. and you should really have cl_interp 0 or cl_interp 0. You are just salty cause you can't play under cl_interp 5 :)cl_interp 0. cfg. cl_updaterate 66. cl_interp = 2 / 66 = 0. 1. -use cl_interp and basically cheat -or play legit, walk up behind someone, stab them in the back, but for some reason it doesn't register as a backstab for some unknown fucking reason so you just do 40 damage and then die Reply dru26. Team Fortress 2 > General Discussions > Topic Details. If you do not have this file, copy and paste one of the other cfg files in this folder, rename it, and clear it of anything already in it. gg cl_interp 0. Flames are considered a "particle", and are in their own class (as compared to the hitscan or projectile weapons, as they behave differently). Interpolation Interpolation is a mathematical term. Community News tf2pickup. cl_interp_ratio 2. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. ago. You can also set interp and interp ratio lower (0. this results in a hitbox desync between client. After you start the game open the console and type cl_interp then hit enter and make sure it gives you back the the value 0. If all else fails, the the-network-sucks setup: cl_interp_ratio 2 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. This is just a guess, but I think it's your network settings. Only time you can do it. cl_interp - Sets how far character models are interpolated (drawn away from their actual position) in the world, a good standard value for hitscan weapons is 0. Could help) Yes, yes it is. The max value is 0. #3. A small guide on cl_interp and how it influences your aim/hit detection. 01 cl_updaterate 67 rate 80000 cl_interp . low ping-cl_interp 0 cl_interp_ratio 1. However, when I try and check the settings ingame through the console it says. canadian. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides ReviewsTeam Fortress 2 custom config generator. cl_ragdoll_fade_time 0. 4, when I have 1 and 0. 035 seconds is 35ms). cl_cmdrate 128. I think that it's important to get more people into spy and hopefull. Only time you can do it. Team Fortress 2. cl_interp 0. This equation means "interpolation in second is equals to the maximum value between the cl_interp command and the division of the cl_interp_ratio command by cl_updaterate command". You would do this by typing the command: cl_updaterate "" Bingo. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. For spy. this, but cl_interp calculate automaticaly for cl_interp_ratio 1 or 2. A common. I'm not a mod but r/TF2 and r/TF2fashionadvice. • 9 mo. engie's anger allows him to do that, thats why he can only crit after he's sentry was destroyed. 10 FlabbergastedTwink • 6 yr. KazuTheVulpine •. Team Fortress 2. 035 cl_interp_ratio 2 cl_updaterate 66 rate 60000 on a good <50 ping, this has worked golden for me. Date Posted: May 7, 2019 @ 4:33pm. You can wipe your configs by clearing your custom and cfg folders and launching. 0: client archive userinfo notconnected: Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). r/tf2 • I'm not a mod but r/TF2 and r/TF2fashionadvice has been FLOODED with "can you name my weapon" posts, and they make my anger issues go off. in console type the cl_interp and you get the default orkshop] Got updated information for map [] [TF Workshop] Got updated information for map []] cl_interp "cl_interp" = "0. [deleted] • 6 yr. Changing it while alive doesn't really matter when the desired effect doesn't even work how people want it to. 01 cl_updaterate 66 // The tricks to get 1. FlabbergastedTwink. 19 mb/s download and 6 mb/s upload. Reset. This will insure the best general registration. 5> - Sets how far character models are interpolated (drawn away from their actual position) in the world, a good standard value for hitscan weapons is 0. What is the best cl_interp for each class? Obviously projectile vs hitscan. None of you understand. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. 1" ) min. 015-ish, but it's not because you set your cmd and updaterate to impossible values. //. I typed them in the file and put them in CFG, and all. This has probably been asked 295629 times before but, what are the best optimal interp settings for hitscan classes and projectile classes? I always have a decent connection to servers ie. As long as you're overriding individual settings, you'll be good. . 0303 // change to whatever you like for certain classes projectiles/popping uber/flames = . Cl_interp_ratio should always be set. #2. 1" (Default 0. TF2 looks at 2 numbers and chooses whichever value is higher. dem files the game will appear to be choppy. . Note: This plugin kicks any player with an interp higher than 110ms (cl_interp 0. cl_cmdrate 40. 034 cl_interp 0. This leaves you 2 options to tweak the duration of your interpolation buffer. Engineer Scripts in engineer. cl_interp_ratio <1-2> - This will determine the set interp with dividing your cl_updaterate based on what you set, 1 for projectiles, then 2 for hitscan weapons (Default: 2) cl_mvm_wave_status_visible_during_wave <0/1> - Turns HUD display always showing the robots left in a Mann vs Machine wave off/on. 1. And then booted up tf2. I tried doing it just to see how it works (I’m not planning to use it too much, it kind of ruins the joy of getting those backstabs with skill) but it doesn’t seem to work. One with a higher value will be your interpolation delay (lerp). if its still bad then. Recommended server and ping settings: these commands HELP fix bad hitreg, delayed shots, missing info, and lag in general USE THIS COMMAND TO TEST HOW THESE NETWORK SETTINGS AFFECT YOUR GAME: in a server type net_graph 1 be sure to focus on the “lerp” value in the bottom right if it’s white it’s fine but if it’s orange. 11 years ago. Firing through small holes in walls minimizes the space enemies can shoot back through. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. In order to change these settings we have to mess with configuration files so that they persist between launches. Set cl_interp_ratio to 2, unless you have a very good reason to use a different value. cl_interp 0; cl_interp_ratio 2; cl_cmdrate 66; cl_updaterate 66; rate 66000; but I realised that the spy could. 033000 #9. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re-Panzering 10 2017 called, SVIFT are back 6 /for. 01 cl_updaterate 66 rate 60000 This is also what I use for all my hitscan classes. Nov 18, 2018 @ 7:19pm please go read up on how netsettings work instead of whining for the 'removal' of one of the most important tweaks. In regard to cl_lagcompensation, cl_pred_optimize, cl_smooth, and its modifier, again, I would not. And if u are using some config archive or mastercomfig, u will have to delete them. 0152 hitscan = . // This is hitscan cl_interp 0. 2, 1. Go to Steam, right click TF2, click properties, click local files, click browse local files. Your cl_interp (client interpolation) is basically (I know this isn't 100% correct, we're just giving a summary here, you can sit down) how much your computer guesses and corrects in those gaps. notmartin777 •. 01 cl_cmdrate 67 cl_updaterate 67 rate 60000 cl_interp 0. Yeah, it makes tricks tabs x1000 times easier is you abuse it right. Cl_interp is set by the server when you join, and is determined by the interp_ratio divided by tickrate. 3 ms. the reason i probably don't notice jittering going from 15. Some of us play in Australia. 1" to cl_interp "0". 0303. float m_fLerpTime = 0. Interp is short of inter-polation, and basically fills in those gaps. This is because then you will use the smallest possible time interval the server allows. lol. People complained about him and called him a hacker and the spy didn't react. cl_interp 0. It is kinda like a joke. You can also use the snapshots_lan module level to get the lowest interp. Dapper. cl_interp . cl_cmdrate 66 (If this doesn't work, set it to your fps. As with tf2, I like to set my interp to the lowest value as my shots are usually more accurate. 3 ms (assuming 66 updaterate). 2ms) cl_interp_ratio 1 It's a yes and no, simply hitreg and collision in general can be jank but you're still able to. 007813 in-game) is minimal. Posts: 7. the remainder of cl_interp divided by interval per tick is discarded on the server but not the client. It is a float value. Works fine for me, for both hitscan and projectile weapons. You can always grab a network config that lines up with your general internet preformance. I don. It will usually have (def. 1 cl_updaterate 20 rate 30000. Correction:. Reset. Beginners will have a difficult time using it. What this means is that interpolation will go back. I am pretty sure this 0. The command "cl_updaterate" must be change to match with the tickrate of the server (if you don't understand, you didn't read. Copy and paste the code into your autoexec. CS does not have extrapolation disabled. #3. A moderate, consistent framerate is much more.