stellaris autocannon. 1 comment. stellaris autocannon

 
 1 commentstellaris autocannon  - Biological weapons and armors

x. You could also have PD corvettes, PD-Autocanon-Plasma/Laser. 5x), it seems really hard to choose an M railgun over 2x S autocannons on anything that isn't a dedicated artillery ship. I read that maybe Corvette swarm with swarmer missiles and autocannon? If so, do I even need to bother putting armor/shields on them? Would maybe battleships with massive flak and neutron. Stellaris 50354 Bug Reports 30679 Suggestions 19069 Tech Support 2879 Multiplayer 377 User Mods 4627 Stellaris AAR (After Action Reports) Console edition 1211. It improves the graphics of almost EVERY weapon in the game- adding. raw dps of PD is comparable to the raw dps of most small slot weapons. tech_mine_dark_matter. Reply reply Home It’s because the numbers can be misleading, as the numbers are inflated. 392K subscribers in the Stellaris community. Run Tachyon Lance, 3. -Covie Strikecraft will be added later on down the line, as i had a problem with creating custom graphics for them ===== HW:S v1. Though L slots can take either if youre making aggressive ships and don't want to dump all your power on artillery. EDIT: For the sake of anyone's curiosity, I increased their damage by 15% and gave them all large amounts of shield damage with small amounts of shield pen. a ship poped out of its guts and I can see it has Stormfire autocannon on a Large slot. Gauss Cannons have longer range and can be small, medium or large. 126 ratings. Its DPS is 4. Obviously, replace technology_id_here with the technology ID of your. Or with the picket slot and autocannons. So now, fleet composition. Hello stellaris community, I recently started playing stellaris and got better and better over time. Somehow this planet joined the core sector on its own, so. Autocannon corvettes will wreck the missile corvettes or even just disruptor corvettes. So what you can do is just make a design of corvettes with 4x autocannon, and you’ll have on paper, strongest fleet in the galaxy from very early on in. ago. 26. And so the Stellaris developer diary run marches on. Scirocco16V. Highlights include: - Psionic weapons. Use the "Table View" and "Card View" buttons to change the way the codes are displayed. I'm currently researching torpedoes so I was thinking of adding one class of torpedo boat and then back them up with autocannon armed ships. The range is just awesome. Now you also get a small weapon slot along with your missile slot on missile Corvettes, but I personally feel the best design choice is just to leave it empty to reduce the cost of your Corvette. At end game, my fleet of 62 Cruisers (52 torpedo cruisers, 10 carrier cruisers) were sitting around 250,000 fleet power. So you get a bit of 'overall coverage' so at least nothing will just easily hard counter it. I almost always prioritize rail/coil guns and mega/giga cannons. - Nanite weapons and armors. This mod enhances carrier action with carrier radar, carrier combat computers, and advanced strike craft. for comparison Small stormfire autocannon- 19. Legacy Wikis. X branch). Their main advantage is their extremely high damage output, but they are limited by high power usage, low range, and low damage against armor. So the ships in stellaris should imho always be attached to a fleet and then we also could have templates for fleets (premade by devs and the possibility to create new ones) and smart building/reinforcing to keep that fleets balance of ships even if not fully reinforced. Starbases and Defense platforms. Though ground warfare is necessary to achieve ultimate victory, landing armies is safer once the fleet has eliminated the threat of enemy. In other words, the ship charges to autocannon range, and then immediately attempts to fly away, but can't do that because it's a slow battleship and probably already died. Make two fleets, one corvette (use torpedoes and autocannon if you have them as the small slot, otherwise something anti shield or disrupters). So, I made Cruiser design with only M slots (Broadside MM\MMM\M) and filled them with. 3. evarosalene • 4 yr. Industrial Base. Lets break down every change coming to Stellaris with Patch 3. Related. Basics. Both have bonuses to hull, and your DPS is decent. You'd need a completely absurd number of repeatable techs for. Apart from this, Stellaris patch 3. Stellaris Wiki Active Wikis. Missiles: long range and high damage, but can be intercepted by point defenses. 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code : Github Contributors : SlenderPlays, Tsudico & Turanar. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. You won’t find any hard science fiction answers for this (or for most things in Stellaris). 16 DPS that is a 325% difference in base DPS before adjusting for modifiers Plasma Auto Hull- 9. When I first started playing the game I thought when you researched a tech in one weapon tree it increased the cost of researching other weapons from other trees, which I thought was pretty cool from a balance point of view and RP as well. Highly advanced autocannons capable of ejecting shells that explode into a cloud of. 4, so here's a collection of my standalone stuff. In term of DPS, one Disruptor Crusier has 76. Rail guns get through the shields faster and can help the missiles deal with the armour as well. However, when it comes to culture workers replacements, they don't replace all culture workers but just those from. Drag the silhouette of whatever ship type you want to move from one fleet to the other. We’ll begin with an exploration of the goals and intended scope of the changes, and then go into detail regarding what we’ve done. 392K subscribers in the Stellaris community. Stellaris. 61. Stellaris' economy is actually limited by hard upper limits on the size of your stockpiles - so actually loosing ships that act as they early 'raiders' until more significant ships come into circulation is a pretty valid (and decent) strategy. " Extra Ship Components " aims to provide an extended and expanded technology tree, adding advanced weapons, shields and armor. Ancient Giga-Cannon Archaeotech Version (Don't Know Archaeo Name) The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. And the look pretty cool pew pew) M: Plasma (The autocannons of corvettes and the KA ripped of the shields so the plasma can hit hard) L: 50/50 KA and Neutron Launchers. Picket Destroyers alone cannot stop a carrier, they will lose the fight and inflict some damage but nothing to crazy. Well. 5. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning. I place about 15-20 of each type in my mixed fleets (for a total of 30-40). It also has higher DPS before shields and armor come into play, and those affect smaller ships less than big ships. The most basic use for them is the planetary building, the Nanite Transmuter. I'd personally consider it one of the best weapons for its slot, honestly. XL: LanceStellaris' recent 3. So it’s a platform on top f which you can build your own fun. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. The fact that military diplomatic weight is still stronger than this should tell you just how. Best. Within half an hour of finding another empire they declare war on me, if there…Select both fleets. Early fleets are Corvettes with a single design, 1 flak + 2 laser -> 1 flak + 2 plasma -> 1 flak + 1 plasma + 1 autocannon Then I get Battleships and start. Always make your own if you can help it. Stellaris Wiki Active Wikis. Nanite. Specifically I'm wondering if the picket computer results in the ship staying at a medium range and as such, the short range of the disruptor/autocannon will not engage? I'm throwing in all missiles destroyers on the back line with artillery computer - hopefully this will break down their armour enough for the autocannon/disruptor to do their. This modifier is lost if they turn hostile to you for any reason. Yea, that’s advantageous though as the AI will overestimate your fleet strength and change behavior and not attack as quickly. Useless - Missiles: the only advantage missiles have over Torpedoes is higher evasion. Pairs quite nicely with the ascension perk!Stellaris Wiki Active Wikis. That's a sign you need better hull-damage weapons, and more of them. So one is for evasive and fast ships, the other for big broadsiding ranged ones. Click it and it will create a new sector that also incorporates all inhabited bodies within four jumps I believe. The larger the slot of the weapon, the higher the range and total damage over time, and. X branch. Stellaris Real-time strategy Strategy video game Gaming. Source: Stellaris wiki. research_technology Command Help. That’s it. Don't stress about armor or shield tech. Right, the main reason I tried to stress the distinction is that a new user might get confused, try to set planetary automation and when the mod doesn't work well they may think the mod's automation is pretty bad. Autocannon. 极度先进的自动火炮,射出的弹药可以在接近目标时引爆成一片纳米机器人云,以此过载. at which point both options of computer are pretty useless for e. I'm playing Stellaris for the first time and having hard time with an L gate. So as for me it's one of the best starts, when you can kill some space cows for it (especially as I tend to ignore entire railgun tree if can). 纳米机关炮 (Nanite Autocannon) 解锁:在鼠标浮层中查看. 8. The Kinetic Weapons variants include mega cannon, mass driver, autocannon, and kinetic launcher. Toggle signature. ago. And the look pretty cool pew pew) M: Plasma (The autocannons of corvettes and the KA ripped of the shields so the plasma can hit hard) L: 50/50 KA and Neutron Launchers. You must go in the planet menu, turn sector on and put a gouvernor on that. r/Stellaris. In term of defence, one Disruptor Crusier has 1800 hull and 4250 armor, while 2. Railgun is starter. ago. Enter the name of a technology to filter the entries in the table. Autocannon rapid fire question. In other words, the ship charges to autocannon range, and then immediately attempts to fly away, but can't do that because it's a slow battleship and probably already died. In Stellaris there is only ship design and fleet management. I am ~400h in Stellaris and still really luck of understanding all weapon types use-cases. (×1. Youre also forgetting a major point, ship disengagement. tech_nanite_transmutation. znihilist. When I first started playing the game I thought when you researched a tech in one weapon tree it increased the cost of researching other weapons from other trees, which I thought was pretty cool from a balance point of view and RP as well. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 所有帝国的舰船进入掠夺. 0 (Actual), Amazing Space Battles, UI Overhaul Dynamic, UI Overhaul Dynamic + Tiny Outliner V2, Tiny Outliner V2 (note need last two for Tiny Outliner to function). Stellaris: Every Weapon Ranked - In this video I review every weapon and rank them in the new 3. I have a question about the autocannon firing in sequential turns. Automated Dreadnought question. the tier 3 PD for example has almost the same dps as a stormfire autocannon and higher dps than s-sized gauss cannons or gamma lasers. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. Autocannon fleet power calculation might be the most important issue to fix currently. Leaders can have multiple veteran classes via traits but the UI will only display the first one. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). . 3. You'd need a completely absurd number of repeatable techs for that to be viable though (honestly, the year 3000 is probably a low estimate). März 2018 um 15:23 It's not the accuracy thats the issue, it's the terrible damage small weapons in general output. ago. Report. . Right now they really aren't worth using given how much they hamper your ability to rebuild fleets. Coil/Ripper or Lazer corvettes are more useful than Plasma/Missile/PD/Flak corvettes for general use. Award. r/Stellaris • Stellaris Dev Diary #312 - 3. Technology in Stellaris is divided into 3 research areas with each area corresponding with one of the research resources: Engineering, Physics and Society. Or perhaps something like "choose which tech you want to research at most, and your scientist will choose each tech required for that (or. Destroyers got 1 Large and 2 Small Stormfire Autocannons on them while Corvettes have only 3 Small Stormfire Autocannons. - Biological weapons and armors. 4 "CEPHEUS" PATCH NOTES [expand type=details] ##### ##### VERSION 3. Dec 16, 2016. It can however be pretty challenging on to get right. By all means if the system is a strong chokepoint or has a good planet, the interests of your empire trump all, blast away. Hello everyone, I recently wondered about the usefulness of Mass Driver compared to Autocannons which I find much more interesting on paper, the high tracking of autocannons and their high DPS make them really interesting, their only disadvantage being their short range and their very low damage against armor but I've. 500 alloys worth of Marauder missile corvettes will have 66. S: Autocannon (There was a thread in the forums where a guy calculated that autocannons outperformed every other weapon in the S slot. If your shields and armor can take it, good. 6 composition, I advice : Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. As anti-shield weapon is also better then T3 railgun. | VirgiliusM 于8个月前 修改了 此页面。. It fires slowly and relatively inaccurately, but causes significant damage owing to its high projectile mass. 19069 Tech Support 2879 Multiplayer 377 User Mods 4627 Stellaris AAR (After Action Reports) Console edition. 2. For example the ancient laster (Cavitation Collapser), resembles normal lasers. For example, normal missiles deal decent damage against hulls but are vulnerable to point-defense. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Data:Technology/tech nanite autocannon. Legacy Wikis. 1 is my own interpretation of a military focused Halo mod for stellaris. Plasma - Laser - Gauss - Autocannon [ANALYSIS] alxgvr. Zro Distillation. 1; 2. Bigger range is better so pick the appropriate computer slot upgrade so you can ping as many corvettes as possible before they close. The damage malus to armor seems pretty bad, and that's why you put the Plasma Cannons which have a 100% bonus to armor to counteract it. The system has two broken worlds that bring in a total 20 Minerals and 1 Nanites when mined – one of very few sources of Nanites outside the L-Cluster. It is developed by Paradox Development Studio and published by Paradox Interactive. !!! This is the Stellaris 2. ; About Stellaris Wiki; Mobile view Autocannon [edit | edit source] Autocannons are a smaller, rapid-fire version of the Mass Driver that fires very small solid projectiles at a very rapid rate. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites, while building their empires. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. ago. You mix in picket corvette or 2 depending on your OCD levels for jump speed bonus and couple Carrier Battleships with strike craft to screen enemy corvettes boom done. Devastator Torpedo / Autocannon Cruiser the short-range brawler cruiser has superb damage output and can absolutely tear through enemy fleets. Autocannon corvettes will wreck the missile corvettes or even just disruptor corvettes. Rule Zero of Stellaris combat: autodesigned ships suck so much they have an event horizon. 8. 8. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites, while building their empires. If M, Autocannon. 3. 3. The best weapon vrs Armor is Plasma 3. Another fleet composition that I think is better against the crisis is Neutron Launcher/Missile Line Cruisers paired with Artillery Battleships. 8 "Gemini" update and the Galactic Paragons expansion. Stellaris Nanite Guide. Also,. 8. This small mod adds 10 new army types. 392K subscribers in the Stellaris community. Autocannons work well in combination with Torpedoes in particular, no matter how the enemy ships are built. IE: a lot of armor and antiarmor weapons against shields and antiarmor, for instance. Therefore, the only time they become as useful as any other weapon system in the game is when your fleet jumps right into a middle of a enemy fleet which result in a close quarter battle. Mar 19, 2018. Devastator Torpedo / Autocannon Cruiser the short-range brawler cruiser has superb damage output and can absolutely tear through enemy fleets. Stellaris. The Target Uplink Computer building on starbases that increases the range by 50%, does not work. In today’s latest entry - number 18 - Paradox focus on the good stuff: the shooty-bang-banging equipment you’ll be tacking onto your space. Nanite Flak Battery - A unique version of the Flak weapon that is a tier above the Flak Artillery. Just don't build more than the amount of nanite deposits because those are all you get. In the little windows to the left, you should see some silhouettes. Recently heard about this trick about how weapon DPS makes a great contribution to fleet power and the autocannon just has a massive amount of DPS on paper. This is your advance. To truly hold the terminal egress you need a starbase with FTL inhibitor, this will force enemy fleets who are trying to claim the system to have to travel to the center and engage the starbase. Playing Tall is a very special type of empire. #1. All disrupters. A destroyer or cruiser fleet with great tracking and a plasma/autocannon setup will devastate a corvette screen easily, especially in the early–mid game. " Stellaris Mods Used: Extra Ship Components 3. nimdabew. Autocannon vs Railgun is more up for debate for S and M. The autocannon is one of several ship weapons available for militarized spaceships. As a fleet 3. Corvettes are zerglings (or rather marines, if we’re making Starcraft comparisons) of Stellaris, their main benefits are their sheer numbers, speed and surprising staying power (highest evasion in the game, plus if. That doesn't answer the question for. ; About Stellaris Wiki; Mobile view Full Disruptor fleets can be a thing, but the issue is raw DPS. I'll add other modders' stuff that I like whenever I have time to try it. Uhm, it's sort of I afraid of :/ so it's almost useless end-tech option. In Stellaris, the economy is based on the production and consumption of resources and services either from a specific planet or throughout the empire. 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. Either way its not possible to actually quantify as the average yield or whether it's a unique yield of weaponry. While autocannon is strong one in early fights it's quickly became obsolete. Maybe it's what is used to help. Stellaris > Guides > James's Guides . . There are spectral wraith of 3 different colors and each is weaker in proximity of a certain kind of star: Red: M Class/Red Dwarfs; 450THz Yellow: G Class/Yellow Dwarfs; 520THz Blue: B Class/blue giants;. 50 Power: -2. | VirgiliusM 于8个月前 修改了 此页面。. If you can get Crystal Hull tech this can help you build ships more for less. the autocannon line actually deals more damage (to hull as well) than a disruptor #10. Energy siphon is COMPLETELY better then starter railgun and T2 railgun. Again, in Stellaris, you are only limited by your imagination. . 333 votes, 12 comments. Mono-cruiser fleets are totally viable. Go to Stellaris r/Stellaris. As for the "best" corvette build- early game it doesn't matter. Specifically I'm wondering if the picket computer results in the ship staying at a medium range and as such, the short range of the disruptor/autocannon will not engage? I'm throwing in all missiles destroyers on the back line with artillery computer - hopefully this will break down their armour enough for the autocannon/disruptor to do their. Eventually, I realized it (the cost increase) was because of research. 4. Mining Drone Lasers are 20/15/-. . Neutron Launchers do a metric shitton of damage, they have a long cooldown and a whopping damage per hit with a +75% multiplier to hull damage, a single barrage of Neutron Launchers from a Battleship can easily erase another Battleship's hull. Stellaris Mods Used: Extra Ship Components 3. So why, then, does plasma do so much less damage than autocannon? The small T3 plasma cannon ends up averaging 5. Information from today's Dev stream about 3. So AC1 is even in tech with Coilgun3, not Coilgun2. Coil/Ripper or Lazer corvettes are more useful than Plasma/Missile/PD/Flak corvettes for general use. 1 the first in the 3. 99 DPS. 袭击舰队战力与游戏时间和玩家舰队实力有关,至少为2. Is it a per-auto cannon penalty or entire mech? ie Blackjack with twin AC/2's, fire left arm only turn 1, does right arm AC/2 get re-fire penalty in turn 2? I would assume that. 6. advertisement. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Habitats built before this patch should update if you take down and rebuild an orbital. Useless - Missiles: the only advantage missiles have over Torpedoes is higher evasion. To open the console, press ~ and then enter “research_technology (technology_id_here. About this time I get. The little transfer window that pops up will now ONLY contain that type of ship. List of all technology ids to be used with "research_technology" debug console command. Description. On the first tab on a planets menus it’s down the bottom second from the left if I remember correctly. Three new advanced subject types called Specialist Empires have been introduced, which excel in certain areas while. Autocannon fleets don't even make it to the enemy =/ Granted, when they do that's when they actually do put out the damage they say they do, but until then it's counting your ships exploding. 8. Total Military Power of Destroyer Fleet: 8800. Carriers have the same problem - if you have a carrier ship with 6 point defence and 3 hangar slots, the median range weapon will be point defence, so the ship will start. Nanite Autocannon - A unique version of the Autocannon that is a tier above the Stormfire Autocannon. At 40 repetitions you have increased the damage by 200%. HFY Field Marshal. Imo 1 fleet of missle / autocannon corvettes swarm with 2 of giga cannon / neutron bomb battleship artillery The battle ships usually end up with 2 Titans per fleet, the corvette fleets engage first and take most the damage. So the Cruisers could tank with small Plasma + Autocannon. 掠夺者帝国. You could also use an artillery rear and put a large autocannon back there as backup, but let's face it: if your enemy gets that close to your carrier, it's probably too late anyway. When shields are gone torpedoes should have finished armour too. Stellaris 50461 Bug Reports 30836 Suggestions 19139 Tech Support 2894 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1216 1 2Stellaris 50327 Bug Reports 30658 Suggestions 19053 Tech Support 2876 Multiplayer 376 User Mods 4624 Stellaris AAR (After Action Reports) Console edition. For example, when you scan the scraps of a battle, you get ~10% towards something you don't have. Railguns still are useful if you stick them on. Stellaris Wiki Active Wikis. Roughly, my ratio has been 1-2-4-8. )Galactic Paragons Expansion Features. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites, while building their empires. Advances in mega-engineering make blur the lines between reality and the fantastical, enabling the construction of Colossus-class military vessels that carry weapons capable of obliterating - or fundamentally altering - entire worlds, with the push of a button. and then Autocannon and Torpedo Cruisers will enter past the minimum range and obliterate. 0 (Actual), Amazing Space Battles, UI Overhaul Dynamic, UI Overhaul Dynamic + Tiny Outliner V2, Tiny Outliner V2 (note need last two for Tiny Outliner to function). startledastarte • 7 mo. Adaptive helps you grow faster on colonies too. Guardians are extremely powerful Spaceborne aliens added in various DLCs. Stellaris. AlphaMod is fallow for 3. Their. TechnologyJob List. 1 (a6c5) What version do you use. That said, it might be a fun idea to limit these special weapons -- Autocannon, Plasma, Disruptor -- to M-slot only, just to make M-slots slightly interesting. For some reason, the nanite auto cannon, a Tier 4 component is worse than its Tier 1 counterpart, the great autocannon. It also increases the amount of attachments an army can have to 3, and the max armies per. . Plasma is definitely better in this setup over gamma lasers. Medium. Every so often, I'll need to focus on shields and use Shield Capacitors or Reactor Boosters, but mostly it's either Fire Control or Hull Tissue. Frigates are an advanced version. Also for the autocannon fleet you might want to make it a mix ratio of rails too. , Autocannons: 10% progress; Physics Research: 20 points, etc, and the progress & poimts applied, to what & where are the completed Autocannons deployed, and to which field of Physics is the completed Research appied, and how can it be verified by the player? I searched the wiki for the answers to. I suppose the more corvettes/frigates you have containing auto cannons the better outcome you will have in the cq battle. I usually run 2x autocannon and 1x plasma on my corvettes. If the enemy got many Corvettes, or you crew (and Ship AI) is drunk,. 5 Stellaris Tech Id List – J to P. 28. Decent - Autocannon: It's worth noting that this is the only really viable option for torpedo corvettes. It is a no big deal but is this intended? Reply. The Stellaris 3. Additionally, each of the. 1, but questions/comments still valid most likely for 3. Content is available under Attribution-ShareAlike 3. Advanced shields require Strategic Resource to make. phase distruptors suck big time. Costs 900 Engineering; Unlocks Autocannon; Railguns. This mod enhances carrier action with carrier radar, carrier combat computers, and advanced strike craft. Here are the actual weapon statistics between Laser and Projectiles which you can located in the SteamAppscommonStellariscommoncomponent_templates folder: Laser: Cost: 2. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. You. It will say “no sector” or something similar. Flak in particular is the poor man's autocannon, while also being a partial counter to missiles and big middle finger to. To open the console, press ~ and then enter “research_technology (technology_id_here. It's not perfect, but better than every player being required to administrate to each fleet individually, as you'd arguably not be able to control more than a single battle like that. Railguns are long optimal, low falloff, mid-high alpha, low fire rate weapons designed for sniping distant targets. AC also have higher tracking and lower range. ; About Stellaris Wiki; Mobile view Decent - Autocannon: It's worth noting that this is the only really viable option for torpedo corvettes. autocannon corvettes with an afterburner. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A [deleted] • Additional comment actions. Flak + 2x Autocannon PD + 2x Autocannon Both have the swarm computer. They are marked with a skull icon both in the fleet power box and on the galactic map, and the exact strength number can only be seen with debug mode on. The nanite fighters are shield penetration 100% & armor penetration 66%, but it's tracking is 0%. Currently 2 computers try to get inside the minimum range. This mode is primarily intended for teaching new players or for lower intensity cooperative gameplay.